![]() Snake Bite (C) has t wo charges which can be bought per round, with each costing 200 credits each. Using this ability, you can zone off areas of the map from a safe distance by learning the lineups. The ability shoots a chemical canister that explodes when striking the ground and makes an area of effect Vulnerable zone that lasts for 6.5 seconds. Enemies with the Vulnerable debuff take double damage from all sources and in the case of Snake Bite (C), Vulnerable lasts 2 seconds on enemies. It does however affect them with the Vulnerable debuff. Snake Bite (C) is one of Viper’s basic abilities and the only one that doesn’t afflict enemies with her Toxin passive. A lot of vision prohibiting abilities do not cause damage to their opponent, meaning enemies cannot push through Viper’s abilities and take a fair gunfight. This passive is very good for zoning off enemies as abilities that use Toxin also double as vision blockers/reducers. Enemies who come into contact with a Toxin based ability instantly lose 30hp for 1.5 seconds, with an additional 10 lost for every extra second they are in the ability. Viper’s Poison Cloud (Q), Toxic Screen (E) and her Viper’s Pit (X) all apply Toxin to any enemies that come into contact with them. The second part of Viper’s passive is Toxin. ![]() ![]() This is best watched after a few seconds of activating one of the abilities that use Fuel, keeping an eye on whether it will run out soon. You will get an audio cue telling you that Viper’s poison is low when the bar reaches 25 so you can prepare for the enemies’ push. The Fuel takes 15 seconds to go from 100 to 0 and then takes 20 seconds to replenish back up all the way back up to 100. A bar (as seen in the picture above) starts full at 100 then decreases when her Poison Cloud (Q) and Toxic Screen (E) are toggled on and active. Viper’s Fuel is the first half of her passive which controls her Poison Cloud (Q) and Toxic Screen (E).
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